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Brent Jorgenson

Objective

Seeking a full time entry level position in the video game industry that will be an unforgettable experience in which I can grow from.

Education

Bachelor of Science in Video Game Design and Development
Brown College                     Mendota Heights, MN                                             2008

Relevant Experience

Dark Carnival                             Level Designer              2 month project
Designed this individual project to create a deathmatch carnival style level that utilizes the Unreal Ed 2.  Oversaw object placement, lighting, doodads, scheduling, level design.  Created Concepts then modeled, textured, optimized and imported over 40 custom assets. Produced in engine lighting and particle effects Tested level while accepting critiques and criticism. 

Fishy Situation                             Model Lead                  6 month project
Coordinated with eleven students.  Responsible for four modeled, animated and textured fish.  Adapted to the changes in personnel structure and technical requirements.  Orchestrated credits screen cinematic.  Created concept art that modelers referenced for seven custom assets.  Produced digital environments from traditional illustrations.  Transitioned all assets into flash recognizable formats. 

TheRig                                       Model Lead                   3 month project
Worked with team of eight students.  Responsible for all model consistencies.  Led a team of three 3D artists.  Researched oil rig equipment and implemented polycounts for optimized level implementation.  Assisted in creation of 16 custom assets for implementation in level design. Model team produced 34 custom meshes. 

Skills

Proficient with 3d Studio Max low-mid  poly, UVW Coordinates, Keyframe Animation with IK and FK skeletal rigs, simulations,  excellent understanding of topology.  Proficient with photoshop texture formats, alpha channels, optimization, normal map creation. 

Skilled with Unreal Editor custom map creation, BSP geometry, triggers, sound placement and ambience, KARMA physics.  Skilled in Torque Game Engine creating custom scripts, importing objects and animation sequences, particle emitters, custom level creation.  Knowledge of Source engine, Starcraft Campaign Editor and Warcraft 3 World Editor map creation. 

Work Experience


Library Assistant
Mendota Heights, MN                       Brown College                                                              2006-2008

  • Increased efficiency of library by suggesting organization techniques for periodicals and digital media.  Administered placement testing for students, customer service, and technical assistance.  Read and recommended books and periodicals for library purchase that fit into current curriculums. 

References available upon request

 

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